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	<title>Comments for Simon says&#187;  &#8211; Simon says</title>
	<atom:link href="http://simon.nureality.ca/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://simon.nureality.ca</link>
	<description>My phone is faster than my first PC, and faster than my first cable modem</description>
	<lastBuildDate>Sun, 16 May 2010 14:08:56 -0400</lastBuildDate>
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		<title>Comment on Simon say&#8217;s MonoTouch scrolling like iPhone home screen in C# by lucas</title>
		<link>http://simon.nureality.ca/?p=135&#038;cpage=1#comment-1631</link>
		<dc:creator>lucas</dc:creator>
		<pubDate>Sun, 16 May 2010 14:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=135#comment-1631</guid>
		<description>is there anyplace to download the complete xcode project?  i am new and i am needing to see some of the connections.  or, please email a zip file of the project to slucas@iquanta.com.  thank you in advance. </description>
		<content:encoded><![CDATA[<p>is there anyplace to download the complete xcode project?  i am new and i am needing to see some of the connections.  or, please email a zip file of the project to <a href="mailto:slucas@iquanta.com">slucas@iquanta.com</a>.  thank you in advance.</p>
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		<title>Comment on Simon says, MonoTouch, let&#8217;s build a custom UITableViewCell by pi3</title>
		<link>http://simon.nureality.ca/?p=91&#038;cpage=1#comment-1512</link>
		<dc:creator>pi3</dc:creator>
		<pubDate>Fri, 07 May 2010 16:50:07 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=91#comment-1512</guid>
		<description>Hello, im trying to do some stuff with the items in my cell but when i put 
public override void ViewDidLoad (){ 
in my UITableViewController it never gets called! why is this? how can i get around it? </description>
		<content:encoded><![CDATA[<p>Hello, im trying to do some stuff with the items in my cell but when i put<br />
public override void ViewDidLoad (){<br />
in my UITableViewController it never gets called! why is this? how can i get around it?</p>
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		<title>Comment on Simon says, why we chose MonoTouch to write the Diggify iPhone app by Ira Rainey</title>
		<link>http://simon.nureality.ca/?p=260&#038;cpage=1#comment-1467</link>
		<dc:creator>Ira Rainey</dc:creator>
		<pubDate>Tue, 04 May 2010 08:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=260#comment-1467</guid>
		<description>A good balanced piece clarifying what MT is and isn&#039;t. The takeaway point here is that end users don&#039;t care, or in most cases even understand, what language or toolset an app is written with, as long as it works and does its intended job well, why should it matter. 
 
Even the whole non-standard UI argument, which of course is targeted at Flash, doesn&#039;t really hold water. Even using Apple&#039;s own tools and just the native iPhone API you could create a monster of a UI - or in the case of something like Convertbot a beautiful one, which doesn&#039;t even come close to the native look-and-feel of the platform. 
 
As in all trades you&#039;re always going to get skilled people and people who can hack stuff together. A crap app is a crap app no matter what language or toolset it&#039;s written with. 
 
If MT allows developers to be more productive in producing iPhone apps then surely that can only be a good thing? </description>
		<content:encoded><![CDATA[<p>A good balanced piece clarifying what MT is and isn&#039;t. The takeaway point here is that end users don&#039;t care, or in most cases even understand, what language or toolset an app is written with, as long as it works and does its intended job well, why should it matter. </p>
<p>Even the whole non-standard UI argument, which of course is targeted at Flash, doesn&#039;t really hold water. Even using Apple&#039;s own tools and just the native iPhone API you could create a monster of a UI &#8211; or in the case of something like Convertbot a beautiful one, which doesn&#039;t even come close to the native look-and-feel of the platform. </p>
<p>As in all trades you&#039;re always going to get skilled people and people who can hack stuff together. A crap app is a crap app no matter what language or toolset it&#039;s written with. </p>
<p>If MT allows developers to be more productive in producing iPhone apps then surely that can only be a good thing?</p>
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		<title>Comment on Simon says, why we chose MonoTouch to write the Diggify iPhone app by Chris</title>
		<link>http://simon.nureality.ca/?p=260&#038;cpage=1#comment-1458</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Mon, 03 May 2010 17:32:52 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=260#comment-1458</guid>
		<description>I&#039;d noticed how much the digg.com app crashed when I installed it, and another app - Reeder - which is in the top 10 RSS apps also had crashes straight to springboard in a recent update. 
 
This might upset the objective-C camp, but I get the impression the developers using Monotouch are a lot more experienced [enterprise] programmers than the majority of objective-C programmers, and are fluent in more than 1 language. So Steve&#039;s statement is really a load of bollocks. Though I can&#039;t vouch for Actionscript programmers which he may have been aiming at, and Monotouch gets bundled with </description>
		<content:encoded><![CDATA[<p>I&#039;d noticed how much the digg.com app crashed when I installed it, and another app &#8211; Reeder &#8211; which is in the top 10 RSS apps also had crashes straight to springboard in a recent update. </p>
<p>This might upset the objective-C camp, but I get the impression the developers using Monotouch are a lot more experienced [enterprise] programmers than the majority of objective-C programmers, and are fluent in more than 1 language. So Steve&#039;s statement is really a load of bollocks. Though I can&#039;t vouch for Actionscript programmers which he may have been aiming at, and Monotouch gets bundled with</p>
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		<title>Comment on Simon says, why we chose MonoTouch to write the Diggify iPhone app by Winni</title>
		<link>http://simon.nureality.ca/?p=260&#038;cpage=1#comment-1451</link>
		<dc:creator>Winni</dc:creator>
		<pubDate>Mon, 03 May 2010 07:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=260#comment-1451</guid>
		<description>&quot;Apple, let&#8217;s work together as a community to rise the level of quality on applications in an effective way that retains the freedom of choice and creativity that developers love rather than lock handcuffs on our wrists.&quot; 
 
But locking handcuffs on your wrists is exactly what Apple wants. Their new EULA is about control and about locking developers exclusively into Apple&#039;s platform. They do not want you have the Freedom of choice. Apple&#039;s whole product philosophy since the release of the original Mac in 1984 has always been about removing choice, not giving it. 
 
The new EULA tries to fix holes in their walled garden before they even become real holes. Every development tool that does not come from Apple might become a multi-platform tool one day that could allow developers to easily port their apps to a competitior&#039;s platform. MonoTouch will soon be released for Android. Do you honestly believe that Apple will make a EULA exception for MonoTouch? Certainly not. Unity for the iPhone will also be banned, and if RealBASIC for the iPhone ever came out, it would be banned, too. 
 
Apple will not take back that new EULA. It&#039;s not (yet) in their interest. Should the day come that they have lost too much market share to Android, they might rudder back. But until then... No chance. </description>
		<content:encoded><![CDATA[<p>&quot;Apple, let&rsquo;s work together as a community to rise the level of quality on applications in an effective way that retains the freedom of choice and creativity that developers love rather than lock handcuffs on our wrists.&quot; </p>
<p>But locking handcuffs on your wrists is exactly what Apple wants. Their new EULA is about control and about locking developers exclusively into Apple&#039;s platform. They do not want you have the Freedom of choice. Apple&#039;s whole product philosophy since the release of the original Mac in 1984 has always been about removing choice, not giving it. </p>
<p>The new EULA tries to fix holes in their walled garden before they even become real holes. Every development tool that does not come from Apple might become a multi-platform tool one day that could allow developers to easily port their apps to a competitior&#039;s platform. MonoTouch will soon be released for Android. Do you honestly believe that Apple will make a EULA exception for MonoTouch? Certainly not. Unity for the iPhone will also be banned, and if RealBASIC for the iPhone ever came out, it would be banned, too. </p>
<p>Apple will not take back that new EULA. It&#039;s not (yet) in their interest. Should the day come that they have lost too much market share to Android, they might rudder back. But until then&#8230; No chance.</p>
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		<title>Comment on Simon says, why we chose MonoTouch to write the Diggify iPhone app by Lex Li</title>
		<link>http://simon.nureality.ca/?p=260&#038;cpage=1#comment-1446</link>
		<dc:creator>Lex Li</dc:creator>
		<pubDate>Mon, 03 May 2010 02:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=260#comment-1446</guid>
		<description>If when Apple ships SDK 4 C#/MonoTouch is still banned, I think I will of course switch to MonoDroid or Windows Phone 7 Series. Someone who does not respect openness will never receive my respect. </description>
		<content:encoded><![CDATA[<p>If when Apple ships SDK 4 C#/MonoTouch is still banned, I think I will of course switch to MonoDroid or Windows Phone 7 Series. Someone who does not respect openness will never receive my respect.</p>
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		<title>Comment on Simon says, why we chose MonoTouch to write the Diggify iPhone app by Redth</title>
		<link>http://simon.nureality.ca/?p=260&#038;cpage=1#comment-1444</link>
		<dc:creator>Redth</dc:creator>
		<pubDate>Sun, 02 May 2010 23:38:24 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=260#comment-1444</guid>
		<description>I think it&#039;s important to point out that MonoTouch also gives us developers the ability to call obj-c API&#039;s that Novell hasn&#039;t necessarily &#039;bound&#039; or given us direct access to via MonoTouch.   
 
One common argument is that if Novell stopped supporting MonoTouch, it would put developers at risk, and (somehow) put Apple in a situation such as the &#039;Metrowerks PowerPlant framework).   
 
Since we can actually bind API&#039;s ourselves with btouch for MonoTouch, if Novell dropped support, we could still access any new API&#039;s that apple released, either by someone picking up the slack and releasing it to the public, or by each developer coding the calls to new API&#039;s themselves. 
 
The rest of the post is spot on, I just wanted to add this as a counter-argument to one point that some folks are stuck on (*cough* Gruber). 
 
MonoTouch is a fantastic tool, and I see no legitimate reason for it to be silenced from the AppStore.  Kudos for Diggify, let&#039;s keep MonoTouch apps coming :) </description>
		<content:encoded><![CDATA[<p>I think it&#039;s important to point out that MonoTouch also gives us developers the ability to call obj-c API&#039;s that Novell hasn&#039;t necessarily &#039;bound&#039; or given us direct access to via MonoTouch.   </p>
<p>One common argument is that if Novell stopped supporting MonoTouch, it would put developers at risk, and (somehow) put Apple in a situation such as the &#039;Metrowerks PowerPlant framework).   </p>
<p>Since we can actually bind API&#039;s ourselves with btouch for MonoTouch, if Novell dropped support, we could still access any new API&#039;s that apple released, either by someone picking up the slack and releasing it to the public, or by each developer coding the calls to new API&#039;s themselves. </p>
<p>The rest of the post is spot on, I just wanted to add this as a counter-argument to one point that some folks are stuck on (*cough* Gruber). </p>
<p>MonoTouch is a fantastic tool, and I see no legitimate reason for it to be silenced from the AppStore.  Kudos for Diggify, let&#039;s keep MonoTouch apps coming <img src='http://simon.nureality.ca/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Simon say&#8217;s MonoTouch scrolling like iPhone home screen in C# by Appan</title>
		<link>http://simon.nureality.ca/?p=135&#038;cpage=1#comment-1427</link>
		<dc:creator>Appan</dc:creator>
		<pubDate>Sun, 02 May 2010 10:04:22 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=135#comment-1427</guid>
		<description>hi, shal u provide information of fast scrolling (through mouse wheel or key board) on our own user controls created in c#. control created by painting. scrolling action is available but not as fast as apple iphone scrolling.please provide information </description>
		<content:encoded><![CDATA[<p>hi, shal u provide information of fast scrolling (through mouse wheel or key board) on our own user controls created in c#. control created by painting. scrolling action is available but not as fast as apple iphone scrolling.please provide information</p>
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		<title>Comment on Simon say&#8217;s MonoTouch scrolling like iPhone home screen in C# by superyeti420</title>
		<link>http://simon.nureality.ca/?p=135&#038;cpage=1#comment-1196</link>
		<dc:creator>superyeti420</dc:creator>
		<pubDate>Tue, 06 Apr 2010 08:28:01 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=135#comment-1196</guid>
		<description>Hi Guys, great example. I made a small change to the button code, if you were pressing the buttons really quickly you could get the event to fire more than once at the last page.  it was being calculated based on the current offset which caused issues, i changed it to use the page# * page width to get the correct display all the time.  Include this code in the FinishedLoading method. 
 
pageControl.ValueChanged += delegate(object sender, EventArgs e) { 
var pc = (UIPageControl)sender; 
double fromPage = Math.Floor((scrollView.ContentOffset.X - scrollView.Frame.Width / 2) / scrollView.Frame.Width) + 1; 
var toPage = pc.CurrentPage; 
var pageOffset = scrollView.Frame.Width*toPage; 
Console.WriteLine(&quot;fromPage &quot; + fromPage + &quot; toPage &quot; + toPage); 
PointF p = new PointF(pageOffset, 0); 
scrollView.SetContentOffset(p,true); 
}; </description>
		<content:encoded><![CDATA[<p>Hi Guys, great example. I made a small change to the button code, if you were pressing the buttons really quickly you could get the event to fire more than once at the last page.  it was being calculated based on the current offset which caused issues, i changed it to use the page# * page width to get the correct display all the time.  Include this code in the FinishedLoading method. </p>
<p>pageControl.ValueChanged += delegate(object sender, EventArgs e) {<br />
var pc = (UIPageControl)sender;<br />
double fromPage = Math.Floor((scrollView.ContentOffset.X &#8211; scrollView.Frame.Width / 2) / scrollView.Frame.Width) + 1;<br />
var toPage = pc.CurrentPage;<br />
var pageOffset = scrollView.Frame.Width*toPage;<br />
Console.WriteLine(&quot;fromPage &quot; + fromPage + &quot; toPage &quot; + toPage);<br />
PointF p = new PointF(pageOffset, 0);<br />
scrollView.SetContentOffset(p,true);<br />
};</p>
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		<title>Comment on Simon say&#8217;s MonoTouch scrolling like iPhone home screen in C# by Aaron Williams</title>
		<link>http://simon.nureality.ca/?p=135&#038;cpage=1#comment-1185</link>
		<dc:creator>Aaron Williams</dc:creator>
		<pubDate>Sun, 04 Apr 2010 10:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://simon.nureality.ca/?p=135#comment-1185</guid>
		<description>Thanks for the example!   </description>
		<content:encoded><![CDATA[<p>Thanks for the example!</p>
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